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Praetorians
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Praetorians Game Guide // 5. Campaign |
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Location: The Cevennes Mountains,
Gaul Kingdom of the Avernii.
Date: February 2, 52 BC.
Objectives:
- Capture or destroy Ilanna.
- Capture or destroy Ursoli.
- Titus Labienus must survive.
+ Caius Crastinus must survive
(after gaining reinforcements).
Unit Control Points: 234/500.
Troop Control Points: 12/50.
Starting units: 2x Auxiliary
Archers (30), 2x Equites (12),
Hawk Scout, 2x Legionaries (30),
Physician, 2x Spearmen (25),
Titus Labienus (Centurion, level
0), Wolf Scout.
Available units:
- Roman: Archer Cavalry,
Auxiliary Archers, Auxiliary
Infantry, Balearic Slingers,
Equites, Hawk Scout, Legionaries,
Physician, Praetorians, Spearmen,
Wolf Scout.
- Barbarian: Bowmen, Druid, Hawk
Scout, Infantry, Mounted Bowmen,
Noblemen, Pikemen, Warriors, Wolf
Scout.
Available construction: Ballista,
Battering Ram, Catapult,
Defensive Tower, repair.
..
.-' '-.
.-' . G _ '-.
.-'. . ~ ~ |4|. .'-.
.-' . G G '-.
.-'] [~ . 10 . '-.
.-'. ~ . . . . . . '-.
.-' . ~ . . . G . . '-.
.-' _] [ . . . . . . _ . . 7 . + '-.
'-. |3|~ . |2| . .G . 8 '-.
'-. ~ ~ G . ~~ + . . '-.
'-.~ ~ ~ . . . . . . . . '-.
'-. ~ . . 9 . . . G '-.
'-. ~ + . . G . . . 5 '-.
'-. ~ . G . . . . . . . . '-
'-. . . G . .-'
'-. . . . . . . . .-'
'-. . 6 . . . . . .-'
'-. .G . . . . .-'
'-. . . . . . .-'
'-. . . .-'
'-. 1 .-'
'-..-'
_
| | = Village/barracks (may include various defenses).
+ = Tower (free-standing from village).
. . = Path (minor pathways not shown).
~ ~ = River, sea or lake.
] [ = Bridge or location for bridge.
1 = Start location.
2 = Ilanna. Population 400.
3 = Ursoli. Population 300.
4 = Lucan. Population 300.
5 = Caius Crastinus' reinforcements.
6 = Gobannitio.
7 = Enemy Hunters.
8 = Suggested defensive position.
9 = Possible defensive position near stone circle south of Ilanna.
10 = Possible defensive position on ridge south of Lucan.
G = Gobannitio units. |
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If you haven't used a 'walkthrough'
up until now, there is a good chance
you'll be reading now ;-) . This
mission seems to be the one most
likely to cause frustration and
failure. There are two elements that
make it particularly hard:
- 1. For the majority of the mission
you have no villages and so can train
no additional troops. The map however
is littered with enemy units, so it
is easy to sustain significant
casualties before you even get within
range of a village.
- 2. Once your troops get close
to the villages (the northern half of
the map), a huge enemy hoard attacks.
The ferosity of this attack can be
overwhelming, even if you are
expecting it.
The first half of the mission is
spent gathering an army. After that
select a suitable position to fight
the horde. Only then can the two
enemy villages be effectively
captured or destroyed. The
introduction to the mission mentions
Lucan as one of the villages that
must be captured or destroyed - this
is not the case, and Lucan's capture
is entirely optional. |
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New recruits cannot be recruited
until quite close to the end of the
mission. Your starting force is
relatively modest and must be
bolstered prior attacking the
villages. There are two sources of
extra troops - Caius Crastinus'
reinforcements in the east (5 on the
map above) and Gobannitio's tribe
(meet him at point 6 on the map
above). The first stage of the
mission should be spent assembling an
army.
Caius Crastinus' reinforcements will
join you as soon as one of your units
comes within range. Once you meet
Gobannitio he will join you.
Gobannitio suggests travelling to
Lucan (4 on the map above). Do not do
this initially - it is considered as
an option under
Defeating the horde
(see below). Any of his troops (shown
as G on the map above) that
Gobannitio comes close to will join
your army. You should aim to collect
as many of Gobannitio's troops as
possible - that is all that are found
in the southern half of the map.
Do not go north of the line of three
towers that divide the north and
south of the map; at least not until
you have a strategy ready for
Defeating the horde
(see below).
The map is crawling with enemy units
- some hiding in woodland or on high
ground, some patrolling along certain
paths. You cannot train replacement
units and you will need all or most
of those that can be gathered to
fight the enemy horde later. It is
therefore imperative that you keep
your loses to a minimum. Dramaticus
writes: "That might seem like a
no-brainer, but it is easy to have
them whittled away." Players that
favour overtly offensive tactics may
grimace at the thought of trying to
prevent every friendly death.
However, on 'Normal' difficulty you
should expect to kill around 700
enemy during this initial stage, and
this simply cannot be done if each
battle results in 20% casualties.
From LordJohnDrinksalot: "Gather your
reinforcements carefully. Scout
ahead. Lure the enemy into attacking
in small groups. It's possible to
have a ten to one kill ratio or
better." [Indeed, I've managed to
complete the first stage with zero
loses, although it took about 90
minutes of painfully slow scouting,
positioning, luring and shouting
expletives at the screen ;-) .] Plan
attacks carefully. Use woodland and
high ground to your advantage. Mr
Frag writes: "Basically step from
high ground to high ground with your
archers, and pull the enemy to you
with your scouts. Use the leader who
steals stamina [Gobannitio] in the
attack to deplete their charge
ability." Dramaticus comments:
"Preserve your Physicians and scouts.
Their loss, especially of the scouts,
hurt me in many of my early attempts.
Keep them back from the action and
then rush the Physicians forward to
heal after a battle."
Many battles will be fought in this
initial stage. Use these to advance
your Centurions and Chieftain to
level 4. Experienced commanders will
start to make a big difference to the
outcome of battles. From Mr Frag:
"Keep all your command units in each
fight so they gain levels as soon as
possible. The bonus to attack and
defence provided to a level 4 unit is
fantastic."
Take extra care against special
Barbarian units: Berserkers, Hunters
and German Cavalry. You should be
familiar with German Cavalry from
earlier missions - they are fairly
easily disposed of by luring them
into a line of stationary Spearmen.
Berserkers have a powerful melee
attack, however they appear to take a
few seconds to 'psych themselves up',
so a very rapid, overpowering attack
can sometimes avoid the worst of
their damage. Another tactic that
sometimes works is to send a
high-health unit such as a character
into the frontline to soak some
damage - save before trying this
though, since should their health
fail them, you'll fail the mission
;-) . Berserkers may be found in the
woodland just to the east of
Gobannitio (6 on the map above) and
on a ridge just to the north-west of
Caius Crastinus' reinforcements (5 on
the map above). Hunters lay in ambush
in woodland, and can only be found by
very precise wolf scouting - they are
not visible to other units. They
attack apparently from nowhere,
causing huge amounts of damage -
indeed it is possible for them to
eliminate a unit completely if
(un)lucky. Hunters may be found in
the woodland at point 7 on the map
above. The most effective way to deal
with them in this mission is to
ignore them - don't go into the
woodland and they will remain
inactive. A more conventional
anti-hunter technique is to sacrifice
a cheap unit such as a scout to their
ambush; however at this stage in the
game you need ever unit you can get.
Alternatively locate them using the
scout's wolf, then attempt to engage
them with archers, backed up by melee
troops once the Hunters become
active.
I suggest you first advance north and
meet with Gobannitio. Deal with enemy
patrols and units in the surrounding
woodland before sending a unit to met
him. Then slowly work north to the
line of towers, then east, then
south, picking up the majority of his
troops and clearing enemy units in
the process. Leave Caius Crastinus'
reinforcements until close to the
end. I suggest this because: (1)
although Caius Crastinus is
relatively easy to reach, he is
surrounded by some quite unpleasant
enemy units (notably the Berserkers
on the ridge just to his north-west);
(2) Gobannitio's troops cannot join
your army until Gobannitio has joined
you, so you will waste more time
walking across the map; and (3)
overall Gobannitio has more troops to
offer, arguably of the same or higher
quality.
Mr Frag writes: "Don't worry about
having a city to recruit [from], as
you will already have far more units
then you can actually command." Once
your army has been assembled,
consider how best to defeat the
horde. |
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Once your troops enter the northern
half of the map, specifically close
to any one of the three villages,
several groups of enemy troops attack
you. From LordJohnDrinksalot: "The
central village and a broad area
around it triggers a horde of
attackers. The friendly village at
the top right also seems to trigger
major attacks. The enemy village at
the left also triggers waves of
attackers. They will probably wipe
you out and leave your head on a
pole." This attack needs to be
prepared for. The most common method
is to find a location in or close to
the northern half of the map that can
be easily fortified, preferably
higher ground, preferably with a
single entrance. An alternative
(generally less successful) strategy
is to immediately take control of one
of the villages and fortify that. The
later is what Gobannitio suggests you
do at Lucan.
The capture and defense of Lucan (4
on the map above) is not recommended,
but I describe it first to highlight
some of the problems. When you get
close to Lucan with Gobannitio in
your party, the village comes under
your control. From bond0bhave: "The
key is to stop the Barbarian leader
from getting control of the village
while you use the Barbarian Infantry
you get to build lots of defense
towers around the village." The ridge
to the south of the village (10 on
the map above) contains several enemy
units which should be eliminated as
soon as possible. It commands views
over two approaches to the village
and has only one entrance, only
accessible to units that can enter
woodland. Bond0bhave continues: "When
you take the village just mass
produce archers, and stack them into
the towers you have built on the
ridge, I managed to have it so that
most enemy attack forces had lost
most of their strength by the time
they got to the base." The main
advantage of capturing Lucan is the
ability to recruit troops, including
powerful units such as Praetorians.
Unfortunately if you have gathered an
army without taking heavy casualties,
there will be insufficient Unit
Control Points to build additional
troops until the first attacks start
to do damage, at which point there
will only be enough training time for
a handful of units. There are only a
few minutes to build defenses before
the attacks start. There are two
major disadvantages to trying to
defend Lucan. Firstly the village is
inherently difficult to defend, with
three main approaches and a very
exposed village garrison. Secondly,
where other locations tend to attract
several waves of attackers, Lucan
seems positioned such that many of
the attackers appear in one main wave
- to quote Mark OHearn: "It will
cause a massive onslaught no one can
overcome." While it is probably
feasible to survive at Lucan on the
easier difficulties, the defense of
Lucan is not the best overall
strategy.
Instead of trying to defend Lucan,
find a readily defensible position,
fortify your troops in it, and wait
for the horde to attack. The position
needs to be close to the northern
half of the map, however if you use a
position in the middle of the map it
is possible to set up your defenses,
then take a group of fast moving
units such as Archer Cavalry close to
one of the villages, but break off
and flee just before the village
defenders attack. This seems to be
enough to trigger the horde.
My suggested location is shown as 8
on the map above. Destroy the enemy
tower first. This position is on high
ground, with a single narrow approach
and enough space to hide the majority
of your forces at the rear. Since it
is closer to one enemy village than
the other, the horde will attack in
waves, which allows time between
attacks for healing and repairs. Mark
OHearn suggests: "Set up a strong
defensive position south of the
village, on the hill near the ruins."
This location is marked 9 on the map
above. Again it is on high ground and
the enemy will tend to attack in
waves. It is not quite as easy to
defend as location 8.
General tactics are the same at each
location. Build several towers to
allow archers to fire down onto
approaching troops. Catapults and
Ballistas can also be effective.
Scouts can be used to gain maximum
visibility. Since the enemy do not
use scouts against you, they are
blind to the location of your ranged
troops until they reach the same
height. So don't let them: Use
stationary Spearmen to block the
approach(es). You may lose some, but
. so long as the line holds this will
not be a problem. Keep Centurions,
Chieftains and Physicians nearby.
From blackwulf: "[Keep] allied
warriors and legions in reserve. The
mounted horsemen (Equites and
Noblemen) were way south. I kept
baiting the enemy against this
defense; moved the legions up in
turtle formation with allied
warriors." Legionaries in turtle
formation act as an effective decoy -
just ensure they do not become
swamped by enemy. From
LordJohnDrinksalot: "Hotkey Equites
to run down Bowmen and retreat from
Pikemen."
A third alternative location is the
ridged area immediately to the south
of Lucan (10 on the map above).
Random writes: "The access to this
ridge is surrounded by forest. Have
some archers set up on the ridge in
stationary mode ... and set up your
foot troops close by. Then lure some
enemy troops into the forest and
ambush them." From loki: "Deploy,
legions turtled on the front, keep
your cavalry way behind, keep the
warriors behind the legions." Cavalry
will not be able to reach the ridge,
since they cannot pass through
woodland. This is the most
significant advantage when using this
method against the enemy. Your
cavalry can either be used to bait
enemy troops or held in reserve a
long way to the south. |
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Once the attacks die down
counter-attack immediately. The
enemies throw the majority of their
troops into assaulting your fortified
position, leaving their villages
relatively unguarded. They will
continue to train additional units,
so there is nothing to be gained from
delay. If you survive the horde with
the majority of your troops alive,
capturing or destroying the two enemy
villages will be very
straightforward. If your survived,
but only just, tactics will be
needed.
Both enemy villages have woodland
nearby that can be used to sneak
attack enemy defenders or burn the
village to the ground - particularly
useful when attacking Ursoli (3 on
the map above). Alternatively, when
attacking Ilanna (2 on the map
above), Publius suggests: "Capture
the elevated terrain just on the
south east of the allied village with
your Legionaries, send some foot
archers and auxiliary to build a
catapult there to harass the enemy
troops surrounding the allied
village. Once provoked, they will
meet your Legionaries placed south of
the allied village." From
LordJohnDrinksalot: "Try and ambush
the enemy troops moving from the top
left village by various methods. Your
wolf scouts help a great deal still.
I caught a four 16-man bowmen units
with a quick Equite charge and lost
no one."
If replacement troops are needed,
capture one of the cities. Very
capable units such as Praetorians can
be produced - and you _will_ have
enough Honour Points to produce an
army of them ;-) . Publius writes:
"It's a good idea too to send the
allied chief [Gobannitio] to convert
troops in his range."
There is no need to capture Lucan.
You can if you wish, but you may have
to fight your way through as many
enemy troop to reach Lucan as you
would to capture one of the other
villages. |
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This is supposed to be fixed by patch
1.04. If they do become stuck there
is nothing that you can do to regain
control of the units. |
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