This appendix lists the type of
terrain different units can access.
The same terrain limitations apply
regardless of climate. All unit can
use flat terrain or pathways to
elevated terrain. No units can walk
up the side of ridges without such
pathways - only scouts' hawks can fly
over them. "Yes" means the unit can
enter the terrain, "hide" means it
can both enter and actively hide in
the terrain, and "no" means the unit
cannot enter the terrain. All units
that can enter woodland become
somewhat hard to spot, but only
Hunters can completely disappear in
woodland. All units can enter
grassland, but only some can attempt
to hide in it.
------------------+-----------+-----------+-----------
| Shallow | |
Unit Type | Water | Grassland | Woodland
------------------+-----------+-----------+-----------
REGULAR | | |
Infantry | Yes | Hide | Yes
Archers | Yes | Hide | Yes
Spearmen | Yes | Hide | No
Heavy Infantry | No | Hide | Yes
Cavalry | Yes | Yes | No
Archer Cavalry | Yes | Yes | No
------------------+-----------+-----------+-----------
SPECIAL | | |
Gladiators | Yes | Hide | Yes
Praetorians | Yes | Hide | Yes
Berserkers | Yes | Hide | Yes
Balearic Slingers | Yes | Hide | Yes
Hunters | Yes | Hide | Hide
Nubian Archers | Yes | Hide | Yes
German Cavalry | Yes | Yes | Yes
Parthian Cavalry | Yes | Yes | No
War Chariots | Yes | Yes | No
------------------+-----------+-----------+-----------
OTHER | | |
Commanders | Yes | Yes | Yes
Healers | Yes | Hide | Yes
Scouts | Yes | Hide | Yes
Siege Engines | No** | Yes | No
------------------+-----------+-----------+-----------
** = Game documentation states
Assault Ladders can cross shallow
water, but they cannot. It also
mentions that Assault Towers cannot
go up or down slopes, which they
can. |