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Praetorians
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Praetorians Game Guide // 5. Campaign |
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Location: Pyrenees Mountains,
Hispania.
Date: June 27, 49 BC.
Objectives:
- Defend the pass across the
Pyrenees.
+ Meet Sextus Calpurnius and his
men (new objective after 10
minutes).
+ Sextus Calpurnis must survive
(new objective after 10
minutes).
+ Meet with Titus Lucius and his
men (new objective after 20
minutes).
+ Titus Lucius must survive (new
objective after 20 minutes).
Unit Control Points: 391/500.
Troop Control Points: 17/50.
Starting units: 2x Auxiliary
Archers (30), 3x Auxiliary
Infantry (30), Centurion (level
3), Centurion (level 0), 2x
Equites (12), Hawk Scout, 2x
Legionaries (30), Physician,
Praetorians (16), 2x Spearmen
(30), Wolf Scout.
Available units: Archer Cavalry,
Auxiliary Archers, Auxiliary
Infantry, Balearic Slingers,
Equites, Gladiators, Hawk Scout,
Legionaries, Physician,
Praetorians, Spearmen, Wolf
Scout.
Available construction: Ballista,
Battering Ram, Catapult,
Defensive Tower, repair.
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.-' _ . 8 '-.
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.-' _ . . . . . '-.
'-. |2| . . 9 . 7 . . '-.
'-. . 10 . . . . '-.
'-. ~ ~ ~ ~ ~ ~ . . . '-.
'-.~ ~ . 6 '-.
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'-. . . . . . ~ ~ . '-.
'-. . . . . . . _ '
'-. 5 . . ~ . . . . . . |4| .-'
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'-. . . . . ~ .-'
'-. . . . ~ .-'
'-. _ . ~.-'
'-. |3| .-'
'-. .-'
'--'
_
| | = Village/barracks (may include various defenses).
. . = Path (minor pathways not shown).
~ ~ = River, sea or lake.
] [ = Bridge or location for bridge.
1 = Your village. Population 300. Start location.
2 = Ally's village. Population 300.
3 = Enemy village. Population 1000.
4 = Enemy village. Population 1000.
5 = Sextus Calpurnius.
6 = Titus Lucius.
7 = Suggested defensive ridge.
8-10 = Alternative defensive ridges. |
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The orders imply both your village (1
on the map above) and your ally's
village (2 on the map above) must be
defended. However, it is possible to
have your garrison destroyed and not
fail the mission. Of course, without
a base it will become increasingly
difficult to complete the mission. If
your ally's garrison is destroyed the
mission will be failed. Aside from
surviving, the mission lasts until
the Pompeians and their provincial
allies decide to retreat. There are
two known methods of getting the
Pompeians to leave:
The first is to destroy at least one
enemy village in a bold offensive
strategy (see below - it is arguably
the easiest strategy, but is the
least obvious).
The second (more common) way to
complete the mission revolves around
the defecting generals. After 10
minutes of play, Sextus Calpurnius
and his men defect (at location 5 on
the map above). After 20 minutes
Titus Lucius defects (at location 6
on the map above). Once the
defections occur, send a unit (any
type will do) to meet the defectors
and then ensure the officer reaches
the protection of your
fortifications. There is no need to
ensure the defecting troops survive,
just their officer.
LordJohnDrinksalot writes: "I sent
Wolf Scouts to contact the Centurions
as they defected." From loki: "I kind
of cheated, I sent two Auxiliary
Infantry in the woods where the
defections would be, putting them on
hold, and defensive, right at the
beginning of the mission. That way, I
was able to reach them as soon as
they defect, thus I could carry them
back very quickly to my base without
having to spend troops to reach
them." You will need to survive just
over 20 minutes, so a strong defense
is suggested. |
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On normal difficulty, more than 2000
enemy units attack from the south
over the course of about 20 minutes.
These are mostly Roman units, so may
be somewhat harder to defeat than the
Barbarian and Egyptian regulars found
in most of the previous missions.
My suggested defensive strategy
involves fortifying and defending the
ridged area south of your village,
overlooking the shallow water (marked
7 on the map above). The ridge has
two approaches, one on the northern
side, and another on the east. At the
southern end of the ridge there is
woodland, with a small area of open
ground on the southern-most tip.
Immediately select all your troops
and run them to the ridge. Leave one
Centurion (the level 0 Centurion) to
recruit at the village. Order
recruitment of a few Auxiliary
Archers, followed by Praetorians. By
the time the Praetorians start
training you will have the required
Honour Points ;-) .
Build a Catapult on the southern-most
tip of the ridge, and position a Wolf
Scout next to it. Place your initial
archers in the woodland, as
stationary and aggressive. The Wolf
Scout is important because it extends
the reach of these ranged units out
across the shallow water *and* into
the nearby woodland, thus keeping
enemy targets in view for as long as
possible. On the northern half of the
ridge build two towers, one facing
each of the entrances. Fill these
with newly recruited archers as they
become available. Place a unit of
stationary Spearmen across the mouth
of each entrance. Hotkey cavalry and
melee troops (initially mostly
Legionaries, later Praetorians), but
keep them on the ridge with hold
orders until you need them. Once the
initial constructions have been
completed use the remaining Auxiliary
Infantry to build Catapults. Aim to
have half a dozen Catapults in
operation by the end. Set all
Catapults to aggressive, and give
them the option to fire barrage shot.
Ballistas may be a viable alternative
for the careful commander - in my
experience they tend to cause
slightly too many friendly casualties
in what is already a fairly chaotic
mission to manage.
Around this time the first wave of
enemy attackers should arrive. The
majority of attacks come directly
from the south. Let your archers and
Catapults do as much damage as
possible. LordJohnDrinksalot notes:
"The archers really hurt the enemy
the most, with hundreds of kills,
especially if they attempt to cross
the river near the hilltop." Only use
other troops once the enemy get close
to the ridge entrance(s). Then use
the most appropriate group of troops
to deal with whatever enemy units are
approaching - let enemy cavalry
charge the Spearmen, use your cavalry
to mow down their archers, and send
melee troops out to deal with others.
When the enemy attacks from the
woodland to the east, send melee
troops out to deal with them - this
approach is rarely used. When the
battle is over, pull everyone back up
onto the ridge immediately and let
the Physician heal them. Only take
your eye off the battle momentarily
to bring newly trained troops to the
front-line or to meet with the
defectors: Some groups of enemy such
as Gladiators and Praetorians will
reach the ridge and wipe out half of
your defenses if you are not ready to
respond with melee troops.
Although not directly protecting
either village, this method covers
two of the three possible approaches
to both villages, including the only
two approaches that cavalry and
Spearmen can use. The main group of
archers and Catapult on the
southern-most tip will engage the
majority of enemy coming directly
from the south so long as they have
the extended range afforded by a
nearby Wolf Scout. Those that get
through head towards your allied
village, but so few survive your
aerial bombardment that your ally is
more than capable of finishing them
off. This is less true on hard
difficulty, since the allied village
appears to train fewer new units.
However a veteran player should be
able to spare troops to assist their
ally in the closing stages of the
mission.
There are several other possible
ridges close to the villages that may
be used for defense, shown 8-10 on
the map above. Location 10 (the ridge
just to the south of the allied
village) will be used by your ally
anyway. Location 9 contains a clump
of trees that may be used to hide
archers and an area behind suitable
for Catapults and other troops.
Unfortunately the single access to
the ridge is directly from the south,
so the enemy engage your melee troops
far sooner than using the method
outlined above. This only protects
against forces coming directly from
the south, allowing the enemy to
out-flank the villages' defenses
unless alternative defenses are set
in place. The ridge to the east of
your village is of little practical
use since it only fires down on
troops that have already reached your
village - and enemy archers can
happily set fire to the garrison
without leaving the shelter of the
nearby woodland.
Instead of defending a ridge,
consider defending your village
itself. Kmorg74 writes: "The trick
here is to keep concentrated and
inside the town. Build up three
towers in your village and keep
tight. Build catapults next, at least
five. Keep the Praetorian big guys in
the middle small wood with a
Centurion and a healer. Build only
enough archers to fill towers and
Praetorians." Praetorians are
excellent troops for defense, and
will very often be the only troops
still standing after a huge enemy
onslaught. Random writes: "I built 3
or 4 defense towers close by my town
and filled them with archers. My
infantry hid in the trees just south
of my town to attack anyone that came
close, while the towers could shoot
them easily. I sent my Equites out on
hit and run missions on enemy archers
that attacked the allied town." From
Shinobi: "I placed the Praetorians
near the towers and let the melee
units come to them so the towers
could help them with boulders. When
the melee units are eliminated, I
send the Praetorians to the nearby
forests to kill hidden archers."
Shorty writes: "But there is one
problem: your ally won't hold the
village - therefore send a couple of
infantry to his town and start
building a couple of towers." Shinobi
writes: "On the ally side I placed 2
archer groups on the forest/hill just
south of the village and placed the 2
spearmen groups on the pathway to the
forest/hill to protect the archers.
When the spearmen kill the melee
units, I use the Equites to kill the
remaining archers. To protect the
middle portion, I placed the 2
Legionaries groups on the forest with
defensive and hold position
commands." From artifax: "I was more
successful when I tried to conserve
my troops using my Equites to sally
back and forth protecting 'our allies
village'." |
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FV Constantinus writes: "Defense?
Yeah right! I got to thinking, I am
100% better at attacking than
defending and the only way I won the
previous defense missions was by
counter attacking. I did the
unthinkable under stress and took my
whole force on an offensive. I burnt
the garrison of the village in the
bottom left corner while the enemy
took out mine. To my surprise they
didn't tell me I had failed, so I
kept it up and the Pompeians stopped
attacking."
This is the easiest way to win the
mission. Immediately run all your
troops south, close to the western
enemy village (3 on the map above).
Be quick or else your forces will run
into enemy troops coming north from
the other village (4 on the map
above). Leave one Centurion hidden in
woodland away from the battle - it is
important that one unit survive. Now
engage the huge army by the village
with everything except archers. Once
the battle has started, move your
archers to within range of the
village, and order them to attack the
village (note _village_ not
garrison). Everyone in the battle
will probably die. That is not
important. Hopefully your archers
will have managed to set the village
alight. Keep your remaining Centurion
hidden and wait for the village to
burn down. The enemy should logically
put out the fire, but they seem too
busy fighting to notice. Once the
village is destroyed the Pompeians
retreat and the mission is victorious
- total time less than 5 minutes. |
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