![]() |
Praetorians
Extra
Site info
|
![]() |
|
![]() |
|
![]() |
![]() |
 |
Praetorians Game Guide // 5. Campaign |
|
|
|
|
Location: River Rubicon, Italian
Frontier.
Date: January 12, 49 BC.
Objectives:
- Capture the village of Pisaurus
- + Defend the village of
Pisaurus
- Capture the village of Fanum
- + Defend the village of Fanum
- Capture the village of Ancona
- + Defend the village of Ancona
- Caius Crastinus must survive
Unit Control Points: 390/500.
Troop Control Points: 13/50.
Starting units: 3x Balearic
Slingers (16), Caius Crastinus
(Centurion, level 0), 5x
Legionaries (30), Physician, 3x
Spearmen (30).
Available units: Archer Cavalry,
Auxiliary Archers, Auxiliary
Infantry, Balearic Slingers,
Equites, Gladiators, Hawk Scout,
Legionaries, Physician,
Praetorians, Spearmen, Wolf Scout
Available construction: Ballista,
Battering Ram, Catapult,
Defensive Tower, repair.
.-'-.
.-'. '-.
.-' + '-.
.-' . _ '-.
.-' . . . . |4| . '-.
.-' . . . '-.
.-' . ~ ~ ~ . . . '-.
.-' ~]8[~ ~ ~ ~ ~ ~ . . '-.
.-' . . . . ~ ~ ~ ~ ~ '-.
.-' . . . _ . . . ~ ~ ~ ~ ~ ]7[ ~'-.
'-. + . . . |3| . . . . . . '-.
'-. . . . . . . '-.
'-.~ ~ ~]6[ . . . . . . . . . . '-.
'-. . ~ ~ ~ ~ . 9 . . . _ . . .-'
'-. . . ~ ~ ~ |2| ~]5[~ ~.-'
'-. . . . ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ . . .-'
'-. . . . .-'
'-. . . . . .-'
'-. . . .-'
'-. . . .-'
'-. . . . .-'
'-. 1 .-'
'-.-'
_
| | = Village/barracks (may include various defenses).
+ = Tower (free-standing from village).
. . = Path (minor pathways not shown).
~ ~ = River, sea or lake.
] [ = Bridge or location for bridge.
1 = Start location.
2 = Pisaurus. Population 100.
3 = Fanum. Population 120.
4 = Ancona. Population 350.
5-8 = Bridging points.
9 = Militia of Ancona. |
|
 |
|
 |
|
This is the first mission where
Romans fight Romans, and you may need
to modify established tactics
slightly. Use this mission to become
familiar with Roman vs Roman battles.
There are many large groups of
Pompeians lurking, any one of which
is capable of doing significant
damage to your forces.
The initial advance is frustrated by
the lack of a scout. Without adequate
scouting your troops will walk
blindly into various ambushes.
Fortunately there is a scout nearby.
The scout is on the ridge immediately
to the north-west of your start
position. Advance slightly along the
north-west path, first taking a group
of Auxiliary Infantry hiding in the
trees, then ambushing the cavalry
just ahead using stationary Spearmen,
before rushing up onto the ridge to
dispatch the archers. The Hawk Scout
on the far corner of the ridge will
join your forces once you come close.
There are two bridging points
crossing the south river, east and
west (marked 5 and 6 on the map
above). The east bridge (5 on the map
above) is by far the easiest way to
cross, both in terms of the volume of
enemy that need to be fought to reach
the crossing and the ease of making
the crossing itself.
The East bridge method is as follows:
Immediately north-east of the start
point (1 on the map above) is an area
of grassland. This contains a sizable
enemy army of Legionaries, supported
by archers on the ridge to the west,
and archers in the shallow water to
the north. Once any of these units
are attacked, or your troops travel
too far north, the whole army will
attack. Use your new scout to locate
the archers on the ridge, and send
your troops into the woodland just to
the west of them. Now attack the
archers with a legion and let your
slingers bombard the enemy in the
grassland below. Keep your
Legionaries in the woodland until the
(damaged) enemy come close: Do not
let them head towards the shallow
water they cannot enter, or let them
wander into the (surprisingly given
all the rain) flammable grassland.
Using this method it is possible to
destroy the enemy army with almost no
casualties. Surviving this battle
with your army in tact helps greatly
once you cross the river.
At the northern end of the path are a
group of enemy cavalry. Use a
combination of stationary Spearmen
and slingers on the ridge above to
kill them without loss. Demote one
unit (probably a Spearmen) to create
Auxiliary Infantry and repair the
bridge. There is a large enemy army
on the ridge to the north-east, but
it will not respond to you crossing
the bridge. Cross and set up another
ambush to deal with the nearby
cavalry.
The West bridge method is not
recommended, but is still possible.
Advance along the north-east path
until your forces reach the point
with a ridge on each side. Take the
ridge to the north. This will draw in
enemy from the opposite ridge but
gives you the advantage of height
when attacking them. Then use a your
slingers to attack enemy units on the
opposite side of the river. You may
also wish to demote a unit (probably
of Spearmen) and create a Catapult.
The woodland on your side of the
bridge (6 on the map above) contains
another army of enemy foot soldiers.
Draw them out and then use the valley
between ridges to bombard them from
above.
Now repair the bridge (if you have
not already done so, demote a unit to
create Auxiliary Infantry). Observe
the heavy enemy presence near the
tower on the opposite ridge. The
moment you cross the bridge this army
will attack. The only viable tactic
seems to be to rush across the bridge
into the woodland opposite and engage
the enemy melee troops there. Then
quickly advance to the tower to
destroy their ranged troops. This is
not an easy fight and will probably
cost a unit or two of Legionaries,
even if your army was at full
strength to begin with. |
|
Both Pisaurus (2 on the map above)
and Fanum (3 on the map above) will
'surrender' to you as soon as your
troops come close. When they do, the
objective to capture the town will
change to an objective to defend it.
In each case there are two enemy
armies ready to pounce on the
village. They are triggered by the
village being captured. The village
will defend itself using its own
troops, however these battles are far
easier to win if you have already
defeated (or are at the very least
busy attacking) one of the enemy
armies when the village is captured.
If you used the east bridge crossing
(5 on the map above), it is likely
that Pisaurus will be captured first.
Before capture, engage the army on
the ridge immediately north-east of
the bridge. It is then possible to
use the woodland close to the
northern river to kill some enemy
cavalry patrols. The second enemy
army is waiting on a ridge just to
the east of the village. Immediately
to the north of this enemy army is a
clump of trees. This woodland can be
used very effectively to mount an
attack against the enemy army. When
capturing Fanum (3 on the map above),
try to take the ridge on the southern
side of the village before capturing
it. Otherwise the enemy Catapult will
rain down stones onto the village,
rapidly wiping out its defenders.
Balearic Slingers are very effective
against Catapults.
Once the relevant enemy armies for
each village have been destroyed, the
objective to defend the village will
be completed - there are no further
counter-attacks. Whatever remain of
the village's own troops join your
army. Any loses can be replaced by
training fresh troops. Note the small
population totals for these villages
- don't expect to be able to rebuild
your entire army, just train a few
essential troops. This is the first
mission in which Gladiators can be
trained. Gladiators are elite units
similar to Praetorians, except with
worse defense and a slightly better
attack, notably including the ability
to throw a net over their victims
just before they attack. |
|
Before proceeding across the northern
river, move your troops close to the
Militia of Ancona (point 9 on the map
above). Initially the militia will
attack, but after taking damage will
retreat and declare that they are no
longer with the Pompeians. This makes
capturing Ancona far easier because
only the Pompeian troops surrounding
the village need to be killed, not
the defenders of the village itself.
Again there is a choice of locations
to bridge the river - east and west
(7 and 8 on the map above). The east
crossing is guarded by a group of
enemy archers. If they remain in the
woodland they can be a real pain. It
is possible to lure them into the
open by letting them fire on a unit
then slowly retreat the unit to the
west; but this can be a frustrating
process. Once across the bridge, a
group of Equites guard the path.
The bridge at the west crossing can
be repaired in peace. However, when
advancing towards the town your
forces will come under attack from
enemy on the ridge by the river. With
careful positioning of slingers or
Catapults, combined with Hawk based
scouting, these enemy units can be
destroyed prior to crossing the
river.
As soon as your troops cross the
river, the village will surrender to
you. The Pompeians then attack from
all of the ridged areas surrounding
the village, and with archers hidden
in woodland. Overwhelming force
should win the day easily, and by now
your army will be at least 500 men
strong, if not larger, with a several
elite units. Final victory comes once
the enemy armies have been destroyed. |
|
|
|
|
|
![]() |
 |
|
|
![]() |
|
![]() |
|
![]() |
|