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Praetorians
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Praetorians Game Guide // 4. Strategies |
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Basic Egyptian units are quick to
build, but generally very fragile.
Their special cavalry is excellent.
Prefect writes: "Can't beat their
cavalry/chariots. Soldiers are way
underpowered though. Guards have nice
defense, and Nubian Archers rule.
Everything is built quickly, and
rushes well." They are favoured for
those seeking to win a game rapidly,
using a Slave rush tactic called
Slut Rape
(see below). Entity writes:
"Egyptians can pump out units fast,
not to mention having archers that
can actually replace the basic ones
totally. However, if you can't
organize mass units well in battle,
prepare to get your butt kicked."
Egyptians perform poorly man for man,
however with good tactics they can
still be effective and inflict
disproportionately heavy loses on the
enemy.
From Centurion: "Their units are so
fragile, even Guards set to
stationary can be obliterated with
ease, however War Chariots are great
at decimating standard infantry
types, Nubian Archers are excellent
at harassing the enemy
[using poison]. And Parthian Cavalry
is good for leading troops away and
wearing them down gradually, however
if fighting the Romans you have to be
careful of Equities, which are really
fast and can run Parthian Cavalry
down. Also the Egyptians have
balanced officials for their armies.
Their infantry can 'pray' to regain
stamina and are cheap to produce so
you can get more troops out of a
village than any other group in the
game, so you can have superiority in
numbers."
From superdroideka: "Build lots and
lots of troops because you'll lose
many of them. The backbone of your
army will be Soldiers, supported with
many archers. Double click on the
location where you want your soldiers
to go to: they don't have a special
attack so don't save their stamina.
If you have honour points, create
Camel Riders and War Chariots first,
build expensive missile warriors when
you have enough powerful melee
cavalry to support you shock
infantry. A few Ballistas are always
welcome: they kill any unit in their
path so use them on approaching
powerful soldiers like Praetorians,
Berserkers or German Cavalry."
ShadowFiend describes a non-rush
tactic for Egyptians: "Basically
amassing Soldiers and basic archers.
Barbarians fall like flies from
arrows so they are easy prey.
Furthermore with numbers I can easily
match the better quality troops and
overcome them."
From DTRY: "Nubian Archers can fire
poison arrows - a real pain to the
enemy." Me$$iaH writes: "Nubian
Archers aren't that strong. Their
only strong point is the poison, but
that doesn't do extraordinary damage.
I believe Hunters are stronger." With
a Physician nearby, Nubian Archers
are not effective. However, in most
games there is a limit of two on the
number of healers allowed. Without
healers nearby, poison is very
effective, especially if the Nubian
Archers can fire one volley of poison
darts, then flee, leaving their prey
to slowly die.
Superdroideka writes: "[War] Chariots
have more hit points than German
Cavalry but one squad contains only 8
chariots. Use them to assist your
melee infantry during the battle. Try
to attack archers first and when the
enemy archers are dead, attack the
rear of the enemy infantry."
From Mark OHearn: "A neat trick with
the Egyptians is the mirage ability
of their leader." The mirage creates
what appears to be an extra unit. It
can be moved and will draw fire until
engaged in melee combat. |
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From Athos: "The whole 'slut rape'
tactic makes me think of anyone who
plays as an Egyptian a rusher." This
tactic involves a 'rush' of slave
units early in the game. "Nubian
Archers and their poison, do rock,
and the Parthian Cavalry is amazing,
but mostly you see them being used
for their super rush capabilities."
Athos continues: "Here's a picture of
the infamous slut rape strategy that
many newbie Egyptian players employ
to win the game in under 3 minutes:
Essentially once your Egyptian enemy
has greater than two cities taken,
and are whipping out Slaves like no
tomorrow the game is already over.
The worst part is, you can't
counter-rush because you know more
Slaves are on the way. ... It doesn't
take 3000 Slaves to take out a
legion, more like 500 who swiftly
sweep onto their opponents who only
have 2 maybe 3 legions, some spearmen
and some archers. Slaves = 12
seconds. Legionaries = 75 seconds.
That means you can get out 6 Slave
units by the time it takes your
opponent to get out one legion
troop."
ShadowFiend writes: "With Barbarian
spearmen I can block any kind of
rush. 1 Barbarian spearmen = 2 1/4
Slaves in strength. One tower with 1
archer can block slut rape quite
easily. ... The basic of blocking
rush is to always stick to fortified
places and where you can exploit the
terrain to your advantage... and have
spearmen. 4-5 of them in the row. The
first unit you should train is a
healer." |
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Skirmishes against computer players
undoubtedly benefit from simply
capturing villages as fast as
possible. This gives a greater troop
production capacity, so in any war of
attrition the player with the most
villages wins. From Outcast_Rebel: "I
tend to grab at least 3 settlements
as soon as possible, and start
pumping out units as fast as the
settlements will allow. I go for my
tower defences as I am pumping out
units. You tend to get a jump on the
enemy quicker this way." Shamaani
writes: "[I send] my first Auxiliary
Infantry to the first village with
its Centurion. I demote my Pikemen
and get 1 or 2 new Auxiliary Infantry
and Centurion to get 1 or 2 villages
in the first minute of play. Then,
for each village, I build a tower and
get archers first (for the tower).
Only after that do I start developing
my army."
Random writes: "I usually recruit,
alternately, Legionaries and archers
to begin with. You can build up an
army fairly quickly. The important
thing, I think, is to protect your
towns with towers and keep attacking
the enemy. Don't let them build too
many troops without a challenge.
Don't worry if you lose some troops
too, because your towers will protect
you from whatever forces the computer
has left. Capturing one village with
a high population is a good idea,
like the centre town in the demo's
map. Some of the best battles can be
fought over that centre town. My
games usually last around 20 minutes,
so the troops I usually recruit are
archers and Legionaries and maybe
some Equites later. Praetorians and
such take too long to recruit in a 20
minute game. Make sure you recruit
some priests and have them 'protect'
your infantry; that'll give you a big
advantage when fighting. Also, don't
underestimate the power of a
levelled-up Centurion. Just keep
attacking and don't let up. After a
few battles you'll get on top." |
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This section is based heavily on the
writings of Mark OHearn, and owes
little or nothing to the experience
of this author. Basic concepts like
understanding the strengths and
weaknesses of troops and formations
are still important. However, most
players find that the online
multiplayer game is not like the
campaign. Tactics applicable to the
campaign, or even the AI player in a
skirmish, do not always work well in
multiplayer. From Mark OHearn: "For
the most part forget about thinking -
do. What I mean is that if at the
start of the game you have to think
what your plan of attack will be,
you're certainly at a significant
disadvantage, so much so that you may
have already lost." Before playing
online, practice. Mark OHearn again:
"You are going to learn the
computer's strategy, but more
importantly, you are going to learn
the map terrain." The learning
process extends into multiplayer
itself. OHearn suggests saving each
game sequence (this options is
available at the end of the game) and
replaying them to learn from your
opponent.
Me$$iaH writes: "I choose a race
based on the race my opponent
chooses. If my opponent is Roman, I
choose Barbarians because Barbarians
can take on Romans easily with a big
army. If my opponent is Barbarian, I
choose Egyptians - with a large
number of soldiers, 2 priests and a
few pharaohs [officials?], Egypt
takes on Barbarians easily. When my
opponent is playing Egyptians, I
choose Romans - Egyptians often build
large groups of archers, so turtle
formation gives you an advantage, and
Soldiers are no match for
Legionaries."
Mark OHearn writes: "After studying
countless openings from very skilful
players, I have concluded that there
is NO ultimate best start, so stop
searching for it. My only advice is
to keep your units together so they
are harder to destroy. A general
opening includes building immediately
at the closest base and moving my
soldiders (spearmen and archers) to
the next village with the largest
population. This may be closest to
me or to my enemy. Scouting should be
established right away, before your
opponent spreads out and kills your
scouts as they try to get into place.
... I was very successful in most of
my earlier games at destroying the
villages closer to my enemy and
winning with superior population.
Later, people became better players
and realized this and either
protected them better (spread out
quicker), or attacked/took over 'my'
bases."
Athos writes: "Don't avoid contact
with your opponents. The more you
fight them (and hopefully the more
casualties you inflict) and the more
you move on, the harder it gets for
them. Plus, more honor points, which
means better units like Praetorians
or German Cavalry." This can work
against you if your attacks are
effectively repelled by the enemy -
losing you a lot of troops and giving
the enemy Honour Points. This
particularly applies to attacking
villages - attack with everything you
can to ensure success. RogueImpaler
comments: "I try to build an army
really quickly and then go all out
leaving only one set behind for
little defense."
From Mark OHearn: "Understand whether
you should takeover a certain village
or destroy it. Usually, unless your
plan says otherwise, first destroy
the garrison. Then you can later
decide whether to: (a) burn it; (b)
control it; (c) leave it alone for
later use. ... Early in the game if
you do decide to burn a village close
to your opponent's starting position,
consider demoting your archers after
you set the village on fire to slow
down and possibly prevent your
opponent's workers from killing your
archers and saving the village."
Athos again: "One thing I've noticed
is to keep pressing the attack.
Expand and fast, keep building units,
but don't sit still. Just keep
moving, attacking. Don't settle on 3
villages and then decide to build up,
because the enemy is building up more
on the villages you decided not to
capture. Basically the more you
attack and the more you push your
opponent back, the more difficult it
is for them." Mark OHearn adds:
"Never give up, if you are being
cornered start building towers and
setting up a strong defence. ... At
the end of a game, if your enemy is
cornered and has setup a strong
defence, re-create (demote) your army
into a siege assault force."
OHearn continues: "Always start
training better troops when you have
the honour points. Always ensure your
villages have troops waiting to be
trained. Try to limit access to your
base of operation by the least number
of paths, and build up your forces in
these areas. And always have another
plan of attack when your enemy
defeats your initial assault plan,
including falling back to regroup
instead of losing too many troops in
a hopeless cause."
RogueImpaler writes: "Most of the
time the people you team up with
don't really play as a team, while
your enemies do. This is because
either your allies want to build up
defense first or they don't even care
to help you out." From Mark OHearn:
"When playing multiplayer games, you
absolutely have to work together.
Clans easily win games when playing
non-clan players who rather protect
themselves then help their allies.
Same principal applies in multiplayer
games - assemble a mass of troops
together and attack one village at a
time. The trick, of course, is to
have your other allies work together
on this strategy. Imagine your
chances against the troops of three
armies against your own, while either
your allies are staying at their home
base or are too far away to help in
time. Destroy or take over large
populated villages - again, as a
team." |
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